Flying shoot-out ‘Aeronauts’, playing in the air makes all the difference.

JCE Entertainment made a large-scale update on ‘Aeronauts(http://aeronauts.gamengame.com)’ last month which is currently providing worldwide service. JCE Entertainment is planning to provide an official service of ‘Aeronauts’ starting this September.
‘Aeronauts’ is using international servers to give service to users in 200 different countries. Recently users in Germany, France and Brazil are increasingly accessing. These countries are the rising countries in game market. The large-scale update was meant to accommodate new users in these markets.
Why do people crave ‘Aeronauts’ that is designed to have a single player? It is because ‘Aeronauts’ gives more control power to a player and it has an interesting scenario.
‘Aeronauts’ happens in the sky. Players has to control an aircraft and shoot down the enemies. Background of the game is important because it determines the mobility which again determines the characteristic of ‘Aeronauts.’
Let’s imagine that you just slammed the brake and made a u-turn to shoot down an adversary that has been following you. More complicated key-control is required compared to games that hunt a monster by simply clicking a back button. You could never imagine how excited you would be when you have succeeded doing it. This is the excitement that ‘Aeronauts’ brings.
Fruit of perseverance is known to be sweet. There is a gateway to fully enjoy ‘Aeronauts.’ Tutorial mode helps users understand ‘Aeronauts.’ Users who have not studied it, usually give up playing because they found it too complicated.
Users can learn how to use the keys and experience various game modes such as snatching flags or collecting balloons.
If you are good enough to control the aircraft, you could participate in a group match. Group matches can be played by maximum three players on each side. As level gets higher, more sophisticated techniques and weapons are being played. Such matches would make players more excited and you would not be able to imagine it unless you actually play the game.
So far ‘Aeronauts’ has been available abroad. Most feedbacks are complimenting ‘Aeronauts’ in general. Some players complained that there are only a small number of aircrafts and story developments are too slow. However, most players praised dynamic actions of the game. JCE Entertainment promised that they would be attentive to users and will provide best services because providing game services and making users interested in ‘Aeronauts’ are the most important goals.
Meantime, ‘Aeronauts’ have developed 30% of its global service contents through the recent update. Its contents are applied to have LEVEL 30. Different items, skills and weapons are about to be updated in the near future.

Why don’t we raise a ‘Crew’ together?

120 different kinds of ‘Crews’ are looking for ‘Crewers’ to raise them!
Dazoin (President Chae Myung pil, www.dazoin.com) announced that they are planning to provide their ‘Tcrew’ online game service to global users starting from this year end.
Dazoin expressed their interests in game industry. A person from Dazoin said, “In Asia these days, there are even gamers who are trying to learn Korean language in order to get more information about online games.” What these gamers are trying to probe is mostly about ‘Crew’. Let’s now then learn more about what ‘Crew’ is all about.
‘Tcrew’ is an adventure game that is full of action and transformation. As we could second guess from its name ‘Tcrew’, ‘Crew’ would be the most important factor of this game. ‘Crew’ is a ghost and there are 120 different kind of it. It is a friend who matures and grows with the character. Level of a crew gets higher as it gets more intimate with the character by collecting items and using fighting skills together. ‘Legendary crew’ and ‘Rare crew’ appear from time to time at ‘Boss card’ that guides the player to a dungeon where the Boss lives. Therefore if you want an extraordinary crew you should also endeavor to hunt the Boss.
(Picture description: Above is ‘Fire crab’ that uses a fire, below is ‘Rudy’ that uses water to fight)
Game modes/stages can be divided into adventure, boss and a fight according to different purposes. If you want to raise a crew, you could start playing ‘adventure’ where you could collect various jewels and items. If you get a boss card during the adventure, you can go onto a boss stage. You could acquire all kinds of advanced cards at this stage. These cards represent an interface environment and game system which show information about item collection of a Tcrew.
The ones who control crews are called ‘Crewers’. At a ‘fight’ stage, crewers can match against each other. It is important to understand their own traits and set a good team strategy to win a match.
Currently there is an official website about this game. Only 26 kinds of crew are opened to the public on OBT contents version that is 1.1 version. 1.6 version have been developed and there will be more contents opened to the public in the near future.
With regard to downloading Tcrew Global and other related information can be found at the official website (http://tcrew.gamengame.com.) Client download is also possible at ‘Gamengame’ (www.gamengame.com) that provides a worldwide service by the Korea Software Promotion Agency.

The best strategic RPG ever! The Atlantica is capturing the world!
Taegon Kim who developed 'Gersang' and 'GoonZu', has recently produced 'Atlantica' which is attracting world wide gamers.
EnDoors (CEO, www.endoors.co.kr), developed and services Atlantica, introduced this MMORPG in Korea at the beginning of this year. The Atlantica has been chosen as an official game of the GNGWC 2008 which will be hosted by KIPA and sponsored by KT Corporation. Gamers from around the world will compete to become the winner of the Atlantica at GNGWC 2008.
In Atlantica, you will see present and past cultures of the world, including Egyptian and Mesopotamian, and you will be able to explore the Greek myths or the ruins of another ancient civilization. Unlike other MMORPGs, Atlantica applies battle systems and hired troops systems using a turn battle method.
The turn battle method allows gamers to play a battle between enemies and users including up to 8 hired troops in a 9 vs. 9 environment. It also has the option to make parties among 3 gamers so as to play a larger battle with a maximum of 27 vs. 27. There are a total of 18 troops currently available to choose from including troops with swords, spears, big cannons, or witches, and this feature will continue to be updated with other types of troops being added. Gamers can enjoy various strategic battles by combining these troops or by raising them.
Furthermore, a gamer can operate a city through guild activities and even make sub countries within their city. When becoming a lord, a gamer can obtain unique troops or items which are different from what other users have to choose from or can hire the people to empower his authority within the game.
The commercialized service of Atlantica commenced in January starting in Korea. Expansion is planned for services within Japan, China, the U.S. and Taiwan.
We visited EnDoors and talked to Taegon Kim, a program developer, about Atlantica which has received great attention from world wide gamers with its unique world aspects and systems.
¡ã First of all, what is 'Atlantica'?
As you may guess from the name of the game, it is composed of adventures to find the lost city/land of Atlantis. The background consists of the real world, i.e. Eurasia and etc. For example, you can see the real landmark such as Angkor Wat and play in the background of these and dungeons found within the game. The most exciting part of Atlantica is a 'battle' which applies a turn method. In the turn method, you can control 9 members and make 27 vs. 27 large battles by making parties with other users.
¡ã It is said that the background of the game is from all around the world and is dedicated to a global service. Can you explain it more?
The main character does not know that he is a descendant of Atlantis. But when facing various mysterious things and solving problems, he begins to acknowledge his connection with Atlantis and will set off to try to find Atlantica by solving puzzling clues from all around the world. So far, the background has been completed to include Eurasia, China, India, Europe Mediterranean, and Northern Europe, and will be extended to North America (Atlantica version 2.0). The final land of Atlantica will be introduced later on.
¡ã Turn method is said to be a unique battle method. Can you explain it more?
I believe that the most important component of the game is the repeating battles or a strategic battle. Nowadays, most MMORPG consist of speedy actions. But we decided to make a difference for Atlantica and applied a strategic RPG. Thus, who can make an accurate plan or use an effective strategy is a key factor in Atlantica. The speed and the control of the game are important and that's why the turn method was applied to Atlantica, because I didn't think that a 1 on 1 would be enough of a strategic battle. There are various characters in the other popular strategic RPGs. Gamers can use those various characters to make various combinations and/or techniques. One character is not enough for these options. We took into consideration the combination of more characters or battle arrays, and after all internal tests, 9 was believed to be the most suitable number for these combination battles. That's why we made a turn method for the battles in Atlantica.
¡ã Do you think that the update of contents are very important?
We know that it is very hard to bring users over from the existing MMORPGs, as it is not easy to keep up with the accumulated contents or invests for those games. That is so true. So we extended the number of developers to more than double, from 50 to 110. What we earned from the game is being invested for further development of the contents so that users can get more interesting and exciting facts out of the game.
¡ã Atlantica was chosen as an official game of GNGWC. What is the contest process?
We have already developed a military match system in the game. With this system, gamers will participate in online preliminary contests from each country. The top gamers of each preliminary contest will join the local preliminary contest, and then the winners from the local contests will compete within the final match, which will be held in Korea. We thought about the GNGWC contest from the start of developing Atlantica. Eventually, it depends on how well we will be able to utilize the existing systems.
¡ã How will it go in the final match?
The final match will be offline. The winners from each country will establish their equipment in the server and match for the game. The gamer winning 2 out of 3 games will be the final winner. We took fairness into consideration as well. Now we're discussing whether we will use the existing global server or get a new server for this match.
¡ã Do you have any comments for gamers who are preparing for the match?
It's been more than 6 months since Atlantica was served. We appreciate many Korean users who love Atlantica. We are planning a large update in the beginning of next month. Also, we plan to expand into the overseas market and we believe that the GNGWC will be the perfect opportunity for us to show Atlantica to world wide gamers. We believe that Atlantica will be talked about in the world game market through this GNGWC match.
Atlantica will be updated to the 'Atlantica version 2.0' on 10th of July. The new land, North America will be introduced in Atlantica 2.0 and the main adventure scenario will also be added to Atlantis. In addition, the center of a field in the Northeast Asia will also be introduced. Other updates will include the dungeon, Tower of Babel, an Emperor's tomb for each country/guild, Caribbean phantom ships, new hired Spartan troops, the ability to exchange local products between villages, and increasing the top level to 120 and the equipment level to 120 level, etc.



Shot Online, a 3-D golf game, developed and served by OnNet (CEO: Seongju HONG, www.onnet.co.kr), has been chosen as an official game of GNGWC 2008 (Game and Game World Championship 2008) which will be hosted by KIPA and sponsored by KT Corporation.
This year will mark the 3rd GNGWC. A total of 6 countries, including Brazil and Singapore newly added this year, will be holding local contests with the final match being held in Korea in November. 'Shot Online', an official game of the first year GNGWC 2006, has been very attractive to world wide gamers. Now for the 3rd year of GNGWC, 'Shot Online' is expecting more gamers to enjoy it.
Gamers will feel like they are playing a real golf game on the field with Shot Online, as it has been developed as a full 3D game. Jaesun KIM, a director of OnNet said "our goal when developing the Shot Online was keeping the game within the basic rules of golf, and we are still working to achieve this goal", showing the intention for Shot Online as a realistic golf game.
Shot Online is being served on the global market through a U.S. branch, while also being served in Japan, Germany, Hong Kong and Taiwan through various partners. Shot Online is planned to be served in 8 different languages within this year.
We visited OnNet and talked to Jaesun KIM, a director of the company, about Shot Online which was chosen as an official game of GNGWC 2008.

¡ã Briefly what is Shot Online?
The difference of Shot Online from other existing golf games is that its background is like the most realistic golf field. The basic engine was built by a developer whose major at university was physics, so that the game environment is more realistic and effective. Furthermore, the game is based on Turn method which reflects various communities, such as communication between users or activities using the plaza, etc. In fact, users of Shot Online have built and operated communities for a long time.
¡ã It is said that 'difficulty' was applied to the Shot Online to give more interests to the users. Can you explain it more?
Yes. The first users of Shot Online often feel that the game is tough. In particular, compared to other golf games, the difficulty of putts at Shot Online is very high. We initially thought that the game should be easy and finished quickly in the beginning stages of developing the game. However, we focused on our goal that we would make the most realistic golf game. As a result, we were able to bring more satisfaction and excitement to the gamers who have been enjoying the game longer. We are putting our efforts into describing even the condition change or feelings of a character, rather than to simply build just a game.
¡ã Why do you think world wide gamers are interested in Shot Online?
Shot Online is currently being served in Korean, Japanese, English, German, Cantonese, and Taiwanese, and planned for expansion into Chinese, Spanish and French. Thus, we can check the user’s tendency in each country, and realized that users in different countries tend to have certain similarities. Most users of Shot Online are older and they enjoy the game while chatting at the same time. We believe that golf is not limited to a certain culture, but appeals with interest and familiarity in any country.
¡ã What has been the benefit by being chosen as an official game of GNGWC for 3 consecutive years?
In fact, Shot Online has extended its business to other countries through overseas marketing sponsored by KIPA. Shot Online has been commercialized through that and users formed communities through that gradually. In the meantime, it was chosen as an official game of GNGWC, and as such, the new users and the access have more than doubled. Specifically, we opened its service in Germany last year around the period of GNGWC, which made it a bigger success. To open branches in other countries became easier too. Many users of Shot Online believe that it's the game which world wide users enjoy together. GNGWC, which makes opportunities to meet other people from other countries, is very helpful for overseas marketing.
¡ã Have there been any special users of Shot Online in your memory?
First of all, the first and second winners of the local contest in Germany last year became a couple through the Shot Online. In addition, a real professional golfer participated in the local contests. There was the Japanese winner of the first year, who visited Korea to see the final match in the following year with his own money. Furthermore, some guilds printed their characters in specific outfits/clothes which made the contests more interesting to see.
¡ã How are you preparing for GNGWC this year?
The European local preliminary contests will start on August 1st, and the local final contests will be held in sequence, starting from Germany on August 22nd, upon the KIPA schedule. This year there are a total of 6 countries who will run the local contests including Brazil and Singapore, which are new additions this year. Sometimes, it happens that winners of online preliminary contests are not able to join the offline contests due to the local circumstances. We will fully support them to ensure that they are able to participate in the local contests as well as the final match in Korea. Also, we are planning for various events through the GNGWC website this year. We will also keep world wide users posted as to the contest status live, so as to ensure them enjoy GNGWC together.
¡ã Any final comments for world wide users who are preparing for GNGWC 2008?
We are happy for Shot Online users to gather and play it at GNGWC again this year. We put our full efforts into the preparations of such. We hope the gamers will enjoy their play fully, in hopes of them becoming the best player of Shot Online at GNGWC 2008. We will see you in Korea soon. Thank you!
.... Shot Online has a realistic description and it's relaxing to play while enjoying communication. but you never can lose your tension at Shot Online.... We hope that it will be updated continuously to keep it's original basics...

A casual game, ‘Tcrew.’ “Make friends while collecting crews together!”

Dazoin (President Chae Myung pil, www.dazoin.com) announced that casual online game ‘Tcrew(http://tcrew.gamengame.com)’ will begin its service from this year end through the GSP(Global Service Platform.)
‘Tcrew’ is currently doing its OBT. A lot of Asian gamers are showing a great interest in this game. Some even became a big fan of this game. The fact that some of these Asian player are trying to play in
So we asked Director Joo Hyunggun about ‘Tcrew’ as to its fascinating power and their worldwide marketing plans.

Give us a brief introduction of ‘Tcrew’
People from all age can enjoy ‘Tcrew.’ We have harmonized the process of maturing, collecting and collaborating in this game. We have first worried that people might take it as a simple visual game because ‘Tcrew’ has small and pretty graphics. But the majority gamers turned out to be gamers in their teens, 20s and 30s. I guess people started to have less prejudice about small and cute graphics due to Japanese animation cartoons.
Is it true that there are already big fans of ‘Tcrew’?
Yes, there are. Currently GSP version is at 1.1. The first service area,
A while ago, a college student from
How is using GSP to provide ‘Tcrew’ service going?
Last year, we have heard positive feedback from foreign buyers regarding ‘Tcrew.’ We gained a lot of confidence. They said ‘Tcrew’ has a competitive power.
Players from overseas react if we just say ‘we provide Tcrew service’ without advertising good points of GSP. They also share information with one another. Some of them even give suggestions to remedy.
There are a big number of American gamers. Besides, there are a lot from
How do foreign gamers evaluate ‘Tcrew’? What do they say about strong and weak point?
Many say it is fun to collect ‘crews.’ There are 26 kinds of crews which is a ghost. Players can differentiate their fighting skills according to what kind of crews they have. Crews grow and mature together with the character.
As players collect crews, they want to have more and have different kinds. So players ask each other about more information on crews as to where crews are located. This activates communication among players.
Weak point is that ‘Tcrew’ is not fast enough to respond to players’ requests. It is because the company does not have enough manpower to respond to players 24/7. We are trying to come up with a prompt and efficient measure to solve this issue.
How is GSP different from the original international service?
There would not be a big change. Fantasy game does not show much difference in the West and East. We are retouching the background pictures according to the voice of a player. And we are also planning to add two more main characters and make it six.
Tell us about GSP game test schedule and its practice.
Now it is currently doing OBT. Regular service will start from the end of this year. In
Using GSP will enable players to team up with players in
In practical sense, optimizing circuits according to PC and network environment would be crucial. This will be also very important when updating Tcrew’s guild battle and boss stage.
Lastly leave a few words for Tcrew players.
Tcrew is continuously evolving. We need a certain amount of time to upgrading it, so please be patient. We would do our best to bring better service in the near future.
